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N <br />I- <br />include: 1) North Face has an employee cafeteria with outdoor dining. 2) Otis Spunkmeyer used to <br />have a full court basketball facility that has been absorbed by their business uses. <br />3. Wages. A goal for the Industrial Area is to promote job creation and high wage opportunities. <br />Policy 7.03 of the General Plan states the following: TECH - SECTOR RECRUITMENT Attract <br />and retain technology ( "high tech') companies by improving technology infrastructure, targeting <br />such companies through marketing, supporting incubator and start up firms, and maintaining <br />development regulations which facilitate the adaptive reuse of older industrial buildings. There is <br />a significant difference in typical wages for employees engaged in Commercial Recreation versus <br />Manufacturing or High Tech activities. Commercial Recreation and Entertainment Activities <br />workers make between $30,000 to $50,000 per year while Manufacturing and High Tech workers <br />make between $58,000 and $88,000 per year. This is a rough calculation based on data from the <br />California Economic Development Department from 2010. <br />Another source, the Bureau of Labor Statistics, indicates that Commercial Recreation and <br />Entertainment Activities workers made about $16.61 per hour, while Manufacturing workers made <br />about $23.78 per hour, seasonally adjusted, and Computer systems design and related services <br />made about $40.78 per hour in November of 2011. The number of employees per square foot <br />would also tend to have much fewer employees per square foot for Commercial Recreation and <br />Entertainment Activities while Manufacturing and High Tech would have greater employment <br />densities. <br />4. Industrial standards and infrastructure. Commercial Recreation and Entertainment <br />Activities in the Industrial Districts face some practical obstacles with respect to existing <br />infrastructure. In many instances, the existing industrial building stock and infrastructure were built <br />for industrial purposes. For example, buildings are generally constructed for industrial and <br />manufacturing occupancies, parking fields are designed and striped for industrial parking <br />requirements, and street lighting is designed for industrial purposes. There is also the basic land use <br />conflict that could arise with 2417 trucking uses operating side by side with large spectator or <br />assembly type occupancies. These obstacles are addressed by staff s proposed recommendation. <br />This memorandum provides additional background and amplification of some issues that were not <br />thoroughly explored at the Planning Commission meetings in December of 2011 and January of <br />2012. We look forward to further discussion at the Rules Committee. <br />RECOMMENDATIONS: <br />1. Staff recommends that Commercial Recreation, Entertainment Activities and Assembly Uses be <br />consolidated in the Industrial Limited (Assembly Use), Industrial General (Assembly Use), and <br />Industrial Park (Assembly Use) Zoning Districts as Conditionally Permitted Uses. These uses <br />would be effectively precluded from balance of the Industrial Limited, Industrial General and <br />Industrial Park Districts that is not meet the 8 criteria thereby qualifying it for the Assembly Use <br />Overlay. <br />2. The Committee may also consider that staff be directed to initiate a review of the current <br />Assembly Use Criteria, established in 2007, for possible modifications to and/or expansion of the <br />Assembly Use area, for future consideration by the Planning Commission and City Council. <br />4 <br />