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File Number: 12 -125 <br />Google or Oracle proposed, as part of a business campus in any of the Industrial Districts, <br />recreational activity uses such as a rock climbing wall, gym or exercise rooms for yoga <br />classes, aerobics or spinning classes such uses could all be considered accessory to the <br />permitted use of Industry, Research and Development in the Industrial Limited, Industrial <br />General and Industrial Park Zoning Districts. Community Development Department staff has <br />a history of working with high tech businesses to create desirable working environments that <br />fit the needs of the applicant. <br />3. Wages. A goal for the Industrial Area is to promote job creation and high wage <br />opportunities. Policy 7.03 of the General Plan states the following: TECH - SECTOR <br />RECRUITMENT: Attract and retain technology (`high tech') companies by improving <br />technology infrastructure, targeting such companies through marketing, supporting incubator <br />and start up firms, and maintaining development regulations which facilitate the adaptive <br />reuse of older industrial buildings. There are significant wage differences between employees <br />engaged in Commercial Recreation activities and Manufacturing or High Tech activities. <br />Commercial Recreation and Entertainment Activities workers make between $30,000 to <br />$50,000 per year while Manufacturing and High Tech workers make between $58,000 and <br />$88,000 per year. These are estimates based on data from the California Economic <br />Development Department from 2010. <br />The Bureau of Labor Statistics indicates that Commercial Recreation and Entertainment <br />Activities workers made on average $16.61 per hour, while Manufacturing workers made on <br />average $23.78 per hour, seasonally adjusted. According to estimates from November 2011, <br />Computer systems design and related services made on average $40.78 per hour. <br />The number of employees per square foot tend to be fewer for Commercial Recreation and <br />Entertainment Activities, compared to Manufacturing and High Tech activities, which again on <br />average show greater per square foot employment densities. <br />4. Industrial standards and infrastructure. Commercial Recreation and Entertainment <br />Activities in the Industrial Districts face some practical obstacles with respect to existing <br />infrastructure. In many instances, the existing industrial building stock and infrastructure were <br />built for industrial purposes. For example, buildings are generally constructed for industrial <br />and manufacturing occupancies, parking fields are designed and striped for industrial parking <br />requirements, and street lighting is designed for industrial purposes. Basic land use conflicts <br />could also arise between 24/7 trucking uses operating next to large spectator or assembly <br />type occupancies. Staff's proposed recommendation addresses these obstacles by allowing <br />Commercial Recreation uses in buffer areas between industrial uses and all other uses. <br />There is no record of any existing Commercial Recreation or Entertainment Activities uses in <br />the industrial districts. <br />Maps <br />The attached maps provide a visual illustration of existing conditions and staff's proposed <br />Zoning Code Amendments. <br />Map 1: Existing Zoning Map. The Existing Zoning Map is provided as a general reference <br />City of San Leandro Page 5 Printed on 311312012 <br />